Since our reorganization in 2000 (and for several years before that to a lesser degree) we've been working from the proverbial garage and doing our best to make the greatest RPG the industry has ever known - Ustio: the Rebirth. We originally came together as a group simply trying to improve our own gaming experience. While our intentions have changed to include sharing our game with the world, our commitment to producing the Holy Grail of Role-Playing Games grows stronger with each passing day.
What is Ustio: the Rebirth?
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Hlomb is the world and main continent of focus at the games release. The word "Ustio" in the context of the game world describes an event of singular importance in the history of the hlombanoids world. Several thousands of years ago civilization on Hlomb was all but obliterated due to a "celestial event" which originated from one of their system's binary suns. This event, and an unknown number of cycles or decades directly surrounding it, is referred to as the Ustio. In their mythos they believe this event to have been caused by the unbridled wrath of their Celestial Pantheon's patriarch, Chion, towards his manipulative children; it just happened to affect them as well.
What is the Foundation Matrix System?
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Anyone with even the slightest grasp of numbers and estimation should be able to learn the system readily. Even those limited skills become unnecessary when all areas of the character sheet have been completed. The game can be played with a single set of percentile dice (or 2d10 of differing colors and a declared "high" die). While simple in concept it is fluid enough to encourage very detailed combat and is generally recognized for encouraging very visual, imaginative manuevers.
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In association with the above graphic (or its simpler cousins without text) you may also hear us utter phrases like, "Because two dice are better than one" or "Fight the Power ."


